The processes involved when I make stuff: sculpting, programming, electronics, carving, moulding, etc. Mostly puppets, automata, sculpture, occasionally furniture, interactives, food, etc. Usually fairly detailed and image-led. Please reuse any ideas, tips, thoughts and approaches.
Friday, 31 July 2009
This is a test of the rod based skeleton, version 1. I am not convinced it allows enough subtlety of manipulation. The joint quality is also important, as slack in the joints, introduces lag and play in the movement between hand motion and motion transmitted to the puppet. Rigid rods also do not allow curling of arms or necks that direct finger control can do so well. Hmm...
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