The processes involved when I make stuff: sculpting, programming, electronics, carving, moulding, etc. Mostly puppets, automata, sculpture, occasionally furniture, interactives, food, etc. Usually fairly detailed and image-led. Please reuse any ideas, tips, thoughts and approaches.
Friday, 31 July 2009
This is a test of the rod based skeleton, version 1. I am not convinced it allows enough subtlety of manipulation. The joint quality is also important, as slack in the joints, introduces lag and play in the movement between hand motion and motion transmitted to the puppet. Rigid rods also do not allow curling of arms or necks that direct finger control can do so well. Hmm...
Thursday, 30 July 2009
Talk to the Hand
Sunday, 19 July 2009
Costumes instead
How about this for a suit!
Hands or rods?
I have been struggling with making a rod based skeleton to mount the undersized puppets on, and which will allow their manipulation from below with one hand. The idea being to have a mechanism that transfers the hand movements via rods to the puppet above. This is proving tricky.
The rods and hinges being used are not really of a high enough quality. This introduces play in the transfer of the movements, which in turn causes a loss of subtlety.
Some options are:
- to carry on and perfect the mechanism by prototyping.
- abandon this and revert to using direct hand control
Monday, 6 July 2009
Saturday, 4 July 2009
Mr Plod
Not varnished, but pretty much finished policeman head.
Link to a step by step guide for this one on Instructables
Link to an animated version of the process on YouTube